Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

BlackLight2

92
Posts
1
Following
A member registered Jul 17, 2018

Recent community posts

OGX DOESN'T SUPPORT MP3?!

I'm on windows 10 Opera GX, so I guess we're stuck.

Ah, I see. How no matter how long you keep avoiding the traumatic memories, eventually that's all everything reminds you of.

Very fun idea! Got stuck on iphone vs. android ;A; (no hints pls)

Sneak 100 gang

AWWWWW! This is so sweet!! Thank you so much for making this, this just got me out of a bout of being negative toward myself.

If you decide to change this game's name, I think "Combo Theory" would be cool. It could be like a whole educational guide on how to string combos together in various fighting game engines.

November's here

Upon further testing, seems like the infinite hitstun glitch happens when the enemy hits the floor and a groundbouncing move hits the enemy at the same time

Valiant Foot > Cloud Kick > Buster Dunk = Infinite Hitstun Restand

Unrecognized feature: 'monetization'.

short-rest:13 Unrecognized feature: 'xr'.

short-rest:13 Allow attribute will take precedence over 'allowfullscreen'.

bundle.min.js?1698305208:1 Already declared, using existing: Lightbox

window.R.window.R @ bundle.min.js?1698305208:1

bundle.min.js?1698305208:1 Already declared, using existing: ErrorLightbox

window.R.window.R @ bundle.min.js?1698305208:1

bundle.min.js?1698305208:1 Already declared, using existing: SlideDown

window.R.window.R @ bundle.min.js?1698305208:1

bundle.min.js?1698305208:1 Already declared, using existing: CSRF

window.R.window.R @ bundle.min.js?1698305208:1

bundle.min.js?1698305208:1 Already declared, using existing: InputRow

window.R.window.R @ bundle.min.js?1698305208:1

bundle.min.js?1698305208:1 Already declared, using existing: TextInputRow

window.R.window.R @ bundle.min.js?1698305208:1

bundle.min.js?1698305208:1 Already declared, using existing: SimpleSelect

window.R.window.R @ bundle.min.js?1698305208:1

bundle.min.js?1698305208:1 Already declared, using existing: Select

window.R.window.R @ bundle.min.js?1698305208:1

bundle.min.js?1698305208:1 Already declared, using existing: RadioButtons

window.R.window.R @ bundle.min.js?1698305208:1

bundle.min.js?1698305208:1 Already declared, using existing: FormErrors

window.R.window.R @ bundle.min.js?1698305208:1

bundle.min.js?1698305208:1 Already declared, using existing: RecaptchaInput

window.R.window.R @ bundle.min.js?1698305208:1

VM39:2 

    PixiJS 6.5.5 - ✰ WebGL 2 ✰      http://www.pixijs.com/    ♥♥♥ 

VM39:2 PixiJS Deprecation Warning: @pixi/loaders is being replaced with @pixi/assets in the next major release.Deprecated since v6.5.0

VM39:2 Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-freq...

t.measureFont @ VM39:2

t.measureText @ VM39:2

e.updateText @ VM39:2

e._render @ VM39:2

e.render @ VM39:2

e.render @ VM39:2

(anonymous) @ VM38:1

(anonymous) @ VM38:1

t.dispatch @ VM39:2

t._onComplete @ VM39:2

(anonymous) @ VM39:2

s @ VM39:2

t.use @ VM39:2

(anonymous) @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

VM39:2 t

r.onloaderror @ VM39:2

(anonymous) @ VM39:2

19main.9a0857507708a39c807f.bundle.js?757c239d75eb3fefff88:1 Uncaught Error: No codec support for selected audio sources.

    at t.abort (<anonymous>:2:447198)

    at r.onloaderror (<anonymous>:2:34306)

    at s.<anonymous> (<anonymous>:2:54069)

I don't know how to do that

I'm very confused. The text is so vague I didn't even realize that it's about trauma and the gameplay feels like a complete disconnect from the idea of memory.

(1 edit)

Welp, guess who took literally 3 years to finally solve a puzzle and now feels stupid about it? :'D

I have no idea how I did not realize that if I put 2 move back lines that doesn't mean I'm not allowed to place more than 3 move forward lines. I'm facepalming at myself rn.

My loading screen is stuck on 100%

You don't need to make a screw, you need to make a lightbulb

Because "people keep asking how many people it takes to screw me in."

How many Artificer players does it take to screw in a lightbulb?

Motor + Steam, I won't spoil the rest

Wire also works! Stone + Fire = Iron

Iron + Electricity = Wire

Oh nevermind I didn't know the place I was trying to put the blocks was too low to be allowed. That should be shown imo

I for some reason can only pick up others' blocks but not place them back down. Help???

This game called me out on so many levels it's actually ridiculous. I could've sworn the story of the game is inspired by someone's results of stalking my relationship.

The best dungeon I've ever been a chest of.
5 stars, would absolutely recommend.

(1 edit)

10/10 I have no words

Also help I turned on screen reader by accident and it's in türkish and I can't turn it off because the settings button doesn't work I know that I played through it all but AAA Help

Yup, this works! If his opening hand is Opening gambit and 2 cards that cost more than one (double strike and mend for example) the hero will always pick opening gambit.

I don't know about the blocks, but to make a piston push you need an atom to move behind it.

The non-ultimate versions

Wait times depend on what your opponent does in order to make waiting not OP. For parrying projectiles I would suggest doing things like empty hops and dashes to pass the time since they are way more consistent in actionability

For me the power scaling has the opposite problem. I can usually reach floor two just fine but some perma-stunlock bs immediately kills me there.

"You take him on a romantic ride on your Dead Horse."
Also somehow my bandit and a dead body got into a fist fight.

I have found out that the downloaded version has sound while the browser version doesn't, even though the tab's sound is opened on my firefox. browser issue?

I tried it, nope. Even when the sound is "on" it doesn't play.

Help, game suddenly doesn't have sound anymore for me

it just means no one else is queueing in the same server as you.

(1 edit)

Behold, the "Imp Stopper"!
Imp stopper!

The JMZ waits for an imp to be right behind the warrior, then the MOV snipes the imp with a DAT.

What do you think? It's a bit suboptimal since it dies WITH the imp, but oh well.

You know things just got real when the dev ports the game over from scratch to itch

My game hasn't been loading lately. What's the deal?

(1 edit)

Ayyy, that's a pretty cool project you have! It's really fun coming up with racetracks with this.
Some suggestions:
1. A wall obstacle. Literally just a wall that you can place with any orientation or length, to block the balls' path inbetween the grid.
2.
The track nodes of bridges and regular paths being seperate, so that you can have a track and road going directly on top of one another.
3.
Being able to spawn marbles / spawn checkpoints, starts and finishes on bridges, maybe via carrying over the layer button to the race mode.
4.
Being able to "link" checkpoints to each other so those checkpoints all count as one big checkpoint. (useful for split paths and such)

Overall a fun thing to mess around / share tracks to friends with! 8/10 would recommend despite being unfinished

This is a really fun concept both in theory and practice, and it's a fun balance needing to micromanage the characters' health, actions and stress. Although I would like to say it's REALLY easy to accidentally make a character mad if you're not careful... especially when the heroes can give you some... strange prompts sometimes.
"Ah yes, hero, let's give me THREE healing prompts while MY WHOLE PARTY IS AT FULL HEALTH"

hol' up
This game has a DOWNLOADABLE?

OH MY GOD I FINALLY DID ITYESSSSSSSSSSSSS

THE WHOLE YEAR AND MORE OF ATTEMPTS FINALLY PAID OFF